The newest RPG from Spiders, GreedFall, is coming at us fast, and it’s got some pretty ambitious ideas about what it wants to accomplish when it gets here. Looking for some adventure? Check out our list of the best RPG games. The followers are the game's beating heart, and they make me want to keep returning to GreedFall's world time and again. GreedFall may not be the shiniest gem in the fantasy RPG pile, but the companions help it shine just enough to keep me invested. Without them, I can't help but feel the journey you set out on in Teer Fradee would be a lot less memorable. I feel like I've barely scratched the surface of GreedFall, but the followers have kept me wanting to come back for more because of how much personality they bring to your questing escapades.Ĭompanions can fill the fictional worlds you explore with a lot of humour and personality. Of course, it's very handy in terms of combat to have some skilled fighters at your back, but in a broader sense, they add so much more depth and charm to the experience. When it comes to RPGs, I've always been fond of having companions by my side as I journey through vast, unknown lands. It makes you feel less alone in dealing with the responsibilities your character has to bear. The quests will often present you with some difficult decisions with no obvious answers, so having the companions chime in with their opinions can sometimes soften the tough choices you have to make. I've always found that these types of quests flesh out the characters and help you become more attached to them on an emotional level, and that's true of GreedFall, albeit to a lesser extent. With no memory of his family, Vasco tells you that he's "sea-given," and you start to unravel the ways of the faction and how he came to be a Naut in the first place. The first personal quest I did saw me trying to help Vasco of the Naut faction discover his lineage. Your companions will also ask you for help throughout the story, and you'll be tasked with carrying out personal quests – a bit like the loyalty missions in Mass Effect, or the personal quests seen in the Dragon Age series. I'm about ten hours into my time as De Sardet, and for a big chunk of that time, I've been focusing most of my attention on my fellow party members who have made the world feel more rich and alive than the endless sea of wandering NPCs who greet you in the world's towns and cities ever could. Taking inspiration from the 17th century era, the disease-ridden world can be quite a bleak backdrop at times, but thanks to the companions, I quickly warmed up to it. You play as noble born De Sardet, a diplomat of the Merchant Congregation who sets out to the island known as Teer Fradee to find a cure for the Malichor, a deadly plague-like disease that's afflicting the continent. But for me, the biggest highlight so far is undoubtedly the companions you have at your side. You're presented with multiple ways to complete quests, and you get to customise your character's appearance, clothes, and what skills and talents they'll excel at throughout the game. One example is how GreedFall puts you in charge of how you want your character to interact with the world. That feeling is drawn from the classic RPG elements that GreedFall has at the heart of it, many of which have made me feel right at home.
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